The Gods War: Mighty Deeds for Mighty Players

The Gods War: Mighty Deeds for Mighty Players

The Gods War, designed by Sandy Petersen, head of Petersen Games, is set in the world of Glorantha. Glorantha is one of the oldest fantasy role-playing game universes, having been originally designed by Greg Stafford, back in 1966. Dedicated gamers might remember Petersen’s Call of Cthulu, a roleplaying game that revisited the classic horror series and its offshoot the Arkham horror board game. The Gods War draws not only upon Sandy Petersen’s experience, but also upon the input from a dedicated team of gamers and game designers.

The Gods War: The Game

If you love thunderous, universe destroying battles, sneaky behind the scenes intrigue, fantastic character development, and just plain good fun, then you are going to love the Gods War. It partakes of some of the characteristics of Call of Cthulu, but where Call was pretty much every man for himself (what can you expect from a god of chaos?), in the Gods War alliances can be made and plans laid out. According to Petersen’s description in the Kickstarter crowdfunding campaign, Call of Cthulu could be played in about 45 minutes; but players should expect to invest at least two hours or more in Gods War.

The Game Design and Parts

One of the charming things about Gods War is the plastic figures. Beautifully designed, these range from deity and monster figures to archers, armies and individual player characters. These add a focused visual element to game play that complements the gorgeous playing mat. If you can’t wait for the Kickstarter to end to get your game, you can download and print most of the component parts. Of course you will be out the printer ink and possibly the cost of laminating the pieces – there are cards, scads of cards – as well as missing out on those great molded pieces. Some of the pieces will be available in resin through the crowdfunding campaign. The gameplay is asymmetrical – which for those of you who aren’t up on your game-speak means gameplay for two or more characters in which the players/characters will have different experiences. If the game is a good RPG, that is certainly going to happen. Gods War is designed for 3 to 5 players.

Gods War Kickstarter Crowdfunding Campaign

By now, gentle reader, you have certainly noticed several mentions of the crowdfunding campaign. There definitely is one, and you can get in on the ground floor with this fantastic game. The game design is solid, if complex, and promises a rich experience for gamers who are looking for a game that is somewhere between a sketchy board game and the lengthy, research and design driven rpg games that can go on for months or even years. Better yet, you can support the development of this game by contributing to the campaign. Petersen has had some fun with the support levels – those who can only chip in a dollar or two are ‘minions.’ Minions can download the PDF of the game, and they can also receive news about updates. A Warrior level contribution will obtain for you a core copy of the game, plus any stretch goals that are reached. Next is the Lesser God Level, followed by Hero level, and finally Greater God level – which is the level where the resin figures are available, along with perks from the lower levels of contribution.

Gamers, Glorantha: Gods War, is a game that you are not going to want to miss. There is something in this campaign for everyone, from the penniless player who loves to game to the dedicated game collector. Don’t take my word for it, go see for yourself!

Meta Description: Sandy Petersen, of Petersen Games, has done it again. He has created Glorantha: Gods War, an eminently playable, richly textured RPG in which you can reshape the universe, and it is available to you on Kickstarter.